work On 6 October
The first-person perspective is a very effective tool in horror animation, film and games. It enhances immersion, intensifies fear and suspense, deepens personal connections, increases realism, and provides unique narrative opportunities. Putting the audience directly in the protagonist’s shoes creates a more intimate and terrifying experience, making the horror elements more real. experience, making the horror elements more immediate and impactful.
For example, the 2013 survival horror game Desperado uses a first-person perspective to immerse the player in the chilling atmosphere of an abandoned mental hospital, intensifying the horror of every sound and movement. In the eerie Due to the limited field of view provided by the camera viewfinder, the use of only one camera with night vision in the eerie asylum adds to the sense of immersion and fear, creating a constant sense of tension. This limitation adds to the suspense as threats may appear out of the player’s direct line of sight.

Outlast (2013)
Another example is “Paranormal Activity” (2007), the film uses first-person surveillance footage and hand-held cameras to make the supernatural events seem more believable, thus reinforcing the sense of horror. Our animation focuses on supernatural and paranormal events in Chinese horror films. Utilizing a first-person perspective evokes a more natural response from the viewer to the horror elements, reducing the human element and enhancing the realism of the overall experience.

Paranormal Activity (2007)
Reference video: