Categories
Unreal

Unreal

Emily’s class-VFX Fundamentals

Week 1 (September 23rd – September 27)

This course is an introductory guide to Unreal Engine 5 with an emphasis on its applications, particularly in visual effects (VFX) and production. The following is a brief overview: an introduction to Unreal Engine 5 (UE5), the benefits of the Unreal Engine for VFX, its applications, and an overview of the course.

Week 2 (September 30th – October 4th)

This week is mostly about familiarising yourself with Unreal

Week 3 (October 7th – October 11th)

This week focuses on the main workflows for creating and importing resources in Unreal Engine, including using the modelling tools, and Quixel Bridge (fab) resource importing.

Week 4 (October 14th – October 18th)

This week focuses on the concepts and workflow of PBR materials in Unreal, with an in-depth introduction to the Material Editor interface and properties.

Week 5 (21 October- 25 October)

This week introduces the basic concepts, interface and workflow of terrain in Unreal Engine, with a focus on the creation of terrain materials.

Week 6 (28 October – 01 November)

This lecture covers terrain materials and blending types, seamless texturing, terrain rendering, water system architecture and the creation and editing of water materials, as well as vegetation system interfaces, populated assets and performance checks.

Week 7 (04 November -08 November)

This week introduces lighting and the global lighting system in UE5.

Week 10 (25 November – 29 November)

This week focuses on understanding Unreal Engine’s cinematic tools, covering camera principles, depth of field, exposure, workflow, and the use of sequencers and cinematic render queues to create and export cinematic shots.

Week 11 (02 December – 06 December)

This week is going to be about setting up a colour space in ue.