Gonzalo’s class-VFX Fundamentals
Week 1 (September 23rd – September 27)
This week was mostly about taking photos and editing them into a video and presenting it.
Week 2 (September 30th – October 4th)
This week each person takes a video of their neighbourhood.
Week 3 (October 7th – October 11th)
This course introduces the concepts of digital compositing and the Nuke software interface, including a review of the previous class’s assignments, the visual effects process, and the role of the digital compositor, an explanation of the differences between After Effects, Fusion, and Nuke, the basic operation of Nuke, footage importing, and project setup, and a focus on the node system and hands-on exercises for creating visual effects sequences.

Week 4 (October 14th – October 18th)
Continued from last time.
Week 5 (21 October- 25 October)
In Nuke, it is necessary to manually categorise and mat the target in order to capture this irregular shape change. In this case, for example, the person can be roughly categorised into four whorled nodes: head, body, legs and hands. Each part is then refined, e.g. arms can be divided into large arms, forearms, hands, etc. In nuke, in order to capture this irregular shape change, the target needs to be manually classified and faded.

Week 6 (28 October – 01 November)
This week covers the core techniques of compositing and colour matching, including the concept of colour space, the use of merge nodes, the application of slope nodes, the correct colour matching workflow, QC check shots for correcting colours, and best practices for releasing shots and samples.


Week 7 (04 November -08 November)
This week has focused on matching movement and point tracking techniques, and has been some node use and practice.


Week 8 (11 November – 15 November)
This week’s lesson will cover the concept of channels in Nuke, proper match-shift workflow, the difference between blur and bokeh, and basic depth-of-field focusing principles.

Week 9 (18 November -22 November)
This week was spent learning about root drawing nodes, cloning and creating patches by case, and proper 2d cleanup and rig removal workflows.
Balloon Festival