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Material Texture

Material Texture

work on 18 November to 5 December

I used substance painter to create the material Texture for the character. The overall skin tone of the character is based on the zombie in traditional Chinese ghosts and monsters. The character is set as a long dead person turned into a ghost, so when making the material, the skin tone is inclined to be bluish grey, which is more like the colour of a dead person. In terms of costume material, we referred to some costume features, and then according to the character setting, the costume material was made into linen texture to highlight the lowly status of the character. Details such as texture and embroidery on the costume can add layers and realism to the costume and enhance the visual storytelling. And I used dark red as the main colour of the clothes to highlight the anger of the character after he turned into a ghost. At the same time, it also increases the horror atmosphere of the whole picture.

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